This week’s blog will cover a slew of new features that have been added to ZSGO, which drastically change how the game looks and feels. The addition of such new features will take place almost every week as the development is in full swing here at ZSGO studios; if you want to know more about the game, look at the previous blogs and become a Patreon member for additional perks. That being said, let’s jump right into it as we have a lot to cover today!
Dynamic Weather Update
The lighting and the weather play a massive role in setting the game’s aesthetic and how the game is viewed by the players. A zombie game should give off eerie vibes, there should be no hope of survival, and skies should be dark to represent this loss of hope as it is a zombie survival game, after all.
Ths can be achieved by using whether, believe it or not, the weather plays a vital role in our moods; when it is a sunny day, we feel happy, and when the sky is filled with dark clouds waiting to be put down, we feel kinda sad, and adding weather to the game can help deliver a genuine experience.
So the developers have a dazed dynamic weather system that’ll change, giving the players a sense of realism when playing ZSGO.
And by dynamic, whether we not only mean small bursts or rains, no, we’ve also added a whole of a slew of natural events that’ll scare you. The thunderstorms, for example, will be one of the sandstorms. For instance, it will be hard to survive as the entire area become almost invisible due to the sand.
Fog also plays an essential role in creating horror game vibes. The fog will make it hard to spot zombies and give the zombie a chance to come from the back and get you.
This will increase the intensity at which the payers are playing the game, making ZSGO an action-packed shooter, which is what we’ve been aiming for since the start of the development.
Storm Effects
Here’s an image that shows an in-game sand storm; as you can see, the building is only a few meters away and is almost invisible. Only the building in the forefront is visible, and that too barely.
Users will take various effects while outside. If it is a sand storm, your visibility will be limited. If it is a rad storm, you will start to become radiated.
Cities Dev Pass
Cities will give the players a lot of space to hide and fight off the zombie apocalypse and other players in a PvP setting.
More Gameplay
Here are a few more images of what to expect from the game when it’s released!
Ever since I built my first PC to play custom zombie maps on 'Call of Duty: World at War,' I knew PC gaming would be a huge part of my life. My passion for zombies didn't just stop there—I grew up playing iconic games on my PlayStation 2 and 3, like 'Resident Evil 5,' 'Dead Rising,' 'The Walking Dead,' 'Fallout,' 'Bioshock,' and the 'Sly' series. However, once I switched to PC, there was no looking back; my PlayStations found their way into storage, and my heart stayed with PC gaming.
My love for survival games deepened with 'Arma 2: Operation Arrowhead’s DayZ' mod, where fate had me meet Dev Ear and Dev SuperPoggers atop the triple yellow in Cherno. A simple meetup on TeamSpeak turned into a lifelong friendship. We've traveled across states—from California to Florida—bonding over countless survival games like 'Rust Legacy' and 'WarZ.' Our adventures led us to run our own Rust servers and Minecraft communities, even tinkering with game development tools like Unity and Unreal Engine.
Our shared dreams and dedication have culminated in the creation of ZSGO, our ultimate zombie survival game. Bringing our collective expertise and creativity to the table, we're committed to crafting an unforgettable gaming experience that stands out in the survival genre.
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