Happy Thanksgiving you guys!
We are excited to bring you some updates to kick off the holidays.
There are a few issues that we still need to work out.
That’s the name of the game though!
Zombies and AI Mechanics
-Added a 30-second cooldown for zombie spawn points.
-Improved zombie removal from spawn manager post-player kills. (Part of the cause for no zombies on servers)
-Effect for zombies spawning added.
-Enhanced AI spawning to prevent mid-air falls.
-Temporary fix to reduce zombies falling through the map.
User Interface and Experience
-Updated pause menu with new main level map.
-Loading indicator shows during save progress, with a notification upon completion and save status.
-Modified server browser menu to combine dedicated and listen server listings.
-Added road names to map and level.
Gameplay and Mechanics
-Ladders will lead to far fewer deaths!
-Fixed sprint function bug when key binding is changed
-Fixed a bug where the time change wasn’t activating on clients, affecting automatic lights and foliage emissive changes between day and night
-Resolved issue with save list not updating immediately after creating a new save
-Attempted to fix player stash widget initialization issue, pending further testing
-Resolved saving issues with building parts on dedicated servers
-Adjusted first-person hand animations for running, walking, and breathing to match footsteps better
-Fixed bug where some guns had higher movement speeds than the default
-Removed ‘sonic mode’ feature
-Container loot NERFED TO THE GROUND!!!
-Item weight rebalance (nerfed to the ground)
-More Stone nodes
-Many collisions were fixed
-Adjusted weight of some items
-General consumable, resource, weapon loot nerfs
-Crafting tweaks and increases the rarity of keycards
-Taint transformer pickup fixed
Market and Resources
-Added stone to market
-Mineable resources used to make C4 are no longer in the market
Pointer: Dedicated servers also seem to go offline when certain players disconnect. We will be sure to have them running as much as possible, however, if there are too many clients causing this issue on disconnect then we will most likely leave them down until we have a solution.
Thank you to everyone who helped out with bug reports.
Any posts in ā š¦ābug-reports Discord channel are absolutely huge for us!!!
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